When making a movie the landscape & location is a massive component which helps breathe life into a scene When a real life setting is chosen it is often at great expense to the production company, directors, producers and location managers go out of their way to pick the most beautiful or iconic settings possible, within their budget.
Like these locations from the hobbit
Whoever in a video game developers have a more rigorous task of creating a scene and a back drop that a character has to interact with, from scratch however with the tools at hand they have the chance to create worlds with endless possibilities that now with the ever growing graphics technology look so close tangible and real
There a lot of video games out there, that do not get the credit for like the scene from a Monier painting
Mirawa-Splinter Cell Blacklist
Asari Homeworld-Mass Effect
The rivers of Whiterun from The Elder Scrolls V: Skyrim
The floating city of Columbia from BioShock Infinite
The world of Stygia from Bulletstorm
New Austin Red Dead Redemption
Arkham City-Batman Arkham Origins
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