After completing Playdead's:Inside
it is conclusive that Playdead's:Inside is an argument in favor of video-games being no only an art but a unique and engaging way of telling a story which suppress movies at this point.
If you have played their previous game Limbo you'll recognize some elements here and there however the story is a lot more engaging which says a lot considering how amazing Limbo was.I am desperately waiting for what other games they come up with as they are clearly broadening the beam in the art form know as video games.
This is a Prime game. In a world where movies are looking all the same with boring stories and flat characters games like this are proof that there are still creators out there that are value unique story and are willing to try something different.
Gamers and non-gamers alike will be completely sucked in by its unique artistic style with its sudo-monochrome back grounds and its subtle use of light, a beautiful looking game.
The story follows you a young boy in a red shirt running through the forest being hunted or chased or trying to escape from somewhere, away from someone. For the player the story is left ambiguous which would leave you wanted to discuss with why,how,want and when with your friends.
A fresh mixture of platforming and puzzles with elements of stealth peppered throughout the game.They have a clever use of implementing puzzles that don't bang you over the head and distract you from the story, in addition to this they're not too simple either.This is they way puzzles in video games should be done, the reason for having a puzzle shouldn't just be to open a door or to collected 10 random items for someone it should have something attached to it or it would end up feeling stale and repetitive.
- Controls are tight and simple with no distracting gimmicks that detach from the story.
- Story is interesting and engaging even my cat sat and watched me play.
- incredible art style