After completing Playdead's:Inside
it is conclusive that Playdead's:Inside is an argument in favor of video-games being no only an art but a unique and engaging way of telling a story which suppress movies at this point.
If you have played their previous game Limbo you'll recognize some elements here and there however the story is a lot more engaging which says a lot considering how amazing Limbo was.I am desperately waiting for what other games they come up with as they are clearly broadening the beam in the art form know as video games.
This is a Prime game. In a world where movies are looking all the same with boring stories and flat characters games like this are proof that there are still creators out there that are value unique story and are willing to try something different.
Gamers and non-gamers alike will be completely sucked in by its unique artistic style with its sudo-monochrome back grounds and its subtle use of light, a beautiful looking game.
The story follows you a young boy in a red shirt running through the forest being hunted or chased or trying to escape from somewhere, away from someone. For the player the story is left ambiguous which would leave you wanted to discuss with why,how,want and when with your friends.
A fresh mixture of platforming and puzzles with elements of stealth peppered throughout the game.They have a clever use of implementing puzzles that don't bang you over the head and distract you from the story, in addition to this they're not too simple either.This is they way puzzles in video games should be done, the reason for having a puzzle shouldn't just be to open a door or to collected 10 random items for someone it should have something attached to it or it would end up feeling stale and repetitive.
- Controls are tight and simple with no distracting gimmicks that detach from the story.
- Story is interesting and engaging even my cat sat and watched me play.
- incredible art style
Available on: Microsoft Windows, PlayStation 4, PlayStation 3, Xbox One, Xbox 360
Here's some fan art I found for this amazing game:
The song was written after having a chat with a visual artist friend of mine who was incorporating emojis into the presentation of his art. We were being silly and brainstorming crazy ideas for songs when I blurted out 'I should write a song out of emojis'. He then, of course, dared me to do it and I took the dare on.
The song was written on my phone at the same time it was written in the notepad I tend to write songs in. It was a very different process to usual. I wanted to make sure that there was an actual story in the song and it wasn't just a random set of emojis. If you look through the lyrics or listen carefully you'll be able to make out the story and the desperation in which it's trying to be communicated.
The video was something quite conceptual which I saw as the main take-home message from the song. The fact that emojis are simply another means in which people are trying to get their message across and understood. For example a smiley face of a sad face at the end of a txt message can completely change it's meaning and can be used to help clarify things a little:
Why havent i heard of this before???
Dead Rising: Watchtower hits Crackle on March 27th,
Rob Riggle (22 Jump Street, Let’s Be Cops) as Frank West
Harley Morenstein (Tusk),
Keegan Connor Tracey (Once Upon a Time),
Aleks Paunovic (This Means War),
Dennis Haysbert (Sin City: A Dame to Kill For),
Virginia Madsen (Sideways),
Meghan Ory (Once Upon a Time),
Jesse Metcalfe (John Tucker Must Die).
Amazing art work
When making a movie the landscape & location is a massive component which helps breathe life into a scene When a real life setting is chosen it is often at great expense to the production company, directors, producers and location managers go out of their way to pick the most beautiful or iconic settings possible, within their budget.
Like these locations from the hobbit
Whoever in a video game developers have a more rigorous task of creating a scene and a back drop that a character has to interact with, from scratch however with the tools at hand they have the chance to create worlds with endless possibilities that now with the ever growing graphics technology look so close tangible and real
There a lot of video games out there, that do not get the credit for like the scene from a Monier painting
Asari Homeworld-Mass Effect
The rivers of Whiterun from The Elder Scrolls V: Skyrim
The floating city of Columbia from BioShock Infinite
The world of Stygia from Bulletstorm
New Austin Red Dead Redemption
Arkham City-Batman Arkham Origins
This is the OFFICIAL music video for the hit Geekpop song Kudos by Meri Amber
You can find Meri around the internets at:
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